Digital History
Immersion In History with Virtual Reality
By Mark Ciotola
First published on February 28, 2019
Learning Objectives
- Students will learn about various types of virtual reality such as animated and real life imagery, the challenges in developing VR experiences, and the tools to do so.
Virtual Reality is Literally 3D Printing Inside Out
Virtual Reality (VR) allows a user to view graphic content in three dimensions, and move about the graphics. Typically virtual reality provides stereographic capability, so the user feels depth perception. Oculus makes dedicated virtual reality goggles. Samsung makes a headset that can convert an Android phone into a VR headset.
VR can be even used on ordinary laptop, tablet and phone screens. Although the experience does not use stereoscopy to produce 3D effects, one can still explore in three dimensions. For example, see the below example.
Roman Theater in Petra, Jordan (credit: Sitoo, CC BY-NC-ND 2.0)
Activities
- Students will gain exposure to several virtual experiences in their university’s maker space.
- Students will storyboard a concept for a VR experience.
Further Reading
- Berlin Wall virtual reality example
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